Close Quarters Combat

Description
Fast, stealthy, and ready to be up close and personal.

The short range in combat is made up for by non-counterable weapons with high armor penetration and high damage output.

Close Quarters Combat specialists like being right in their enemies faces. This class is heavily camoflagued, meaning insurgents will have a difficult time detecting them, allowing them to sneak closer to targets without being detected. This class also has good mobility and decent reaction time.

Of all the classes, the CQC has the widest range of weaponry, ranging from knives (stab!) to silenced pistols to shotguns. Obviously knives are melee only, but deal obscene damage and armor penetration. Shotguns give a cone of fire option, allowing multiple targets to be hit (including comrades).

The CQC is also unique in that they can carry 2 stun grenades which greatly slows down enemies and deals a small amount of damage.

Skills

 * Basic Training (Free): 
 * 1) Move Range +2
 * 2) Camo +4
 * HTH Combat Training (989,000):
 * (59,000): Short range damage +2
 * (105,000): Short range damage +4
 * (205,000): Short range damage +6
 * (275,000): Short range damage +8
 * (345,000): Short range damage +10
 * Stealth Movement (205,000):
 * 1) Move Range -1
 * 2) Camo +1
 * 3) Can be toggled
 * Sprint (345,000): 
 * 1) Move Range +3
 * 2) 4 Turn Recharge

Attachments

 * Riot Pads - Armor +5, Move Range -1
 * S.T.R.I.K.E. Vest - Initiative 1 slower, Armor +10, Move Range -1
 * Grenade Belt - Initiative 1 faster, Camo -1
 * Tactical HUD - Initiative 2 slower, Camo +2