Sub Machine Guns

Description
SMGs can hit multiple enemy units inside it's firing arc. Enemies will not be able to return fire.

The weapons are easy to carry and operate and give high damage at short range.

The Sub Machine Gun class offers a balance of firepower and mobility, not excelling in either but also not lacking. While the SMG may seem a bit boring and underpowered, it makes a great secondary proficiency for classes that have no offensive capabilities (Medic) or extremely weak weapons at close range (Sniper) as a backup.

The weapon line for SMGs consist of machine pistols (like the Uzi). These weapons deal fair damage and a moderate range. SMGs also have a firing cone, being able to hit multiple targets as the bullets spread out. This firing cone will also damage friendly units, so please keep in mind your teammate's positions. SMGs also suppress the targets they hit, meaning enemies cannot counterattack.

Skills

 * Basic Training (Free): Initiative 2 slower, Move range +20
 * Firing Range Training:-
 * (59,000): Short range damage +30
 * (75,000): Short range damage +4
 * (120,000): Short range damage +6
 * (150,000): Short range damage +8
 * (196,000): Short range damage +10
 * Focused Aim (120,000): Short range distance +1, Firing arc -5
 * Overwatch; Toggle:-
 * (196,000): 1 overwatch shot
 * (250,000): 2 overwatch shots
 * (295,000): 3 overwatch shots
 * Stopping Power (295,000): Short range damage -10, Medium range damage -5, Long range damage -10, Target(s) Initiative +10; 5 Turn Recharge

Attachments

 * Red Dot: Long range damage +5, Short range distance +9
 * Suppresor: Camo +1, Weapon damage -5
 * AP Ammo: Armor penetration +5
 * Extended Mag: Initiative 1 faster, Weapon damage -5
 * Thermal Scope: Short range damage -5, Medium range damage +5, Long range distance +1