Machine Guns

Description
MG units spray death over a large area and can hit multiple enemies at the same time.

The weapons are slow to use and cumbersome to carry but the enemy will duck for cover instead of return fire.

The Machine Gun class is the beefy, big brother to the Sub Machine Gun class. For the soldier that likes to think of himself as the next Rambo, the MG sports impressive damage and a very wide cone of fire. Don't expect to be running around very often or very fast though, those guns weigh a ton.

These guns are big, bulky, and deal loads of damage across a wide radius. Progressing up to better guns does lighten the burden a bit. Try to avoid clost combat, as these monsters aren't lethal up close. The firing cone will harm friendlies, so check your fire first. These weapons also supress targets, meaning no counterattack.

Skills

 * Basic Training (Free): Initiative 4 slower, Move Range -1
 * Firing Range:-
 * (105,000): Medium range damage +12
 * (150,000): Medium range damage +12
 * (205,000): Medium range damage +12
 * (265,000): Medium range damage +12
 * (345,000): Medium range damage +15
 * Overwatch; Toggle:-
 * (205,000) 1 overwatch shot
 * (265,000) 2 overwatch shots
 * (345,000) 3 overwatch shots
 * Suppressive Fire (345,000): Weapon damage -10, Firing arc +25, Target(s) Initiative +10; 5 Turn Recharge

Attachments

 * Red Dot - Long range damage +5, short range distance +1
 * Extended Mag - Initiative 1 faster, weapon damage -5
 * AP ammo - Weapon penetration +5
 * HE ammo - Weapon damage +7, weapon penetration -3